A Tinycade console with a hand gripping a "claw" controller

Tinycade empowers novices to design and build arcade-like games

Jan. 13, 2022

Limited by materials available at home during the pandemic, ATLAS PhD student Peter Gyory and a team of ACME Lab researchers developed Tinycade—a platform for DIY game controllers that anyone, including novices, can use to design and build arcade-like games using household materials such as cardboard, mirrors and hot glue.

Arielle Dispenza holds her award.

Arielle Dispenza recognized for excellence in teaching

Jan. 10, 2022

Arielle Dispenza was honored in December as the recipient of the 2021 Charles A. Hutchinson Memorial Teaching Award from CU Boulder's College of Engineering and Applied Science. The award annually recognizes one engineering faculty member who has shown consistent dedication to teaching, education and students.

Annie Margaret being interviewed by Denver Ch. 7 at the ATLAS Institute

Denver Channel 7 discusses the impact of social media on teens' mental health with Annie Margaret

Jan. 4, 2022

"It's not enough to tell young people to put their phones down," says Annie Margaret, an ATLAS teaching assistant professor who investigates ways to counteract the negative impact of social media on the mental health of teens. In a recent interview with Denver Channel 7 News, she talked about interventions for teens she's developing for a program to be launched over the 2022 summer break.

Computer showing the bitmed website

Fall 2021 Capstone Projects

Dec. 21, 2021

CTD Capstone is a rigorous, two-semester course sequence required for all Creative Technology & Design majors. Normally taken during the senior year, it involves the completion of a culminating project that goes through multiple rounds of faculty review and iteration. This small collection of project presentations gives a sense of the kind of work students complete in the CTD program.

abigale stangl

ATLAS PhD alum leading effort to improve web image descriptions for the blind

Dec. 13, 2021

ATLAS PhD alumna Abigale Stangl explores how artificial intelligence can be used to generate image descriptions when alt text—the image descriptions intended to give people who are blind or have low vision a verbal description of online image content—is missing.

Hands playing HOT SWAP, a game where the controllers are reconfigurable.

ACME Lab: Creating technologies to support creativity

Dec. 6, 2021

ATLAS recently released a new video that celebrates the ACME Lab and its commitment to designing technologies to support creativity. Directed by Professor Ellen Do, the lab researches computational tools for design, creativity, cognition, tangible and embedded interaction, and computing for health and wellness.

image of soundwaves over crocheted objects

Murmuring Yarnscapes

Nov. 18, 2021

Unstable Design Lab researchers Jordan Wirfs-Brock, a PhD candidate, and Mikhaila Friske, a PhD student, both in information science, will present their interactive, hands-on, textile-based experience, Murmuring Yarnscapes, in the ATLAS Black Box, beginning Dec. 2.

Two arms showing a CU tattoo on one arm and numbers on another, illuminated by UV light.

High-tech tattoos may help prevent skin cancer

Nov. 15, 2021

Carson Bruns, assistant professor and director of the Emergent Nanomaterials Lab, and his research team are collaborating with the CU Anschutz Medical Campus to test a tattoo ink that’s completely invisible—and could lower the risk of skin cancer, much like a “permanent sunscreen."

Logo for ACORN

ATLAS students fill in community STEM gaps through new outreach team

Nov. 10, 2021

Shaz Zamore is the faculty director of ATLAS Community Outreach and Resource Network (ACORN), a new outreach group that connects ATLAS research and STEM education to those who can’t easily access it.

Animated view of a castle with trees around it, as well as showing where variables are chosen in the VR world of Popo.

POPO lets novices program from inside their VR surroundings

Nov. 9, 2021

Julia Uhr, an ATLAS PhD student and researcher in the ACME Lab, has created a fun 3D visual programming language that empowers novice coders to create customized VR environments while inside those environments.

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